Episode 2: Sandra Soh
[music]
[00:00:18] Ashley: Welcome to the second episode of The All-Inclusive podcast. My
name is Ash and I'm an environment artist out here in North Carolina in the
United States of America.
[00:00:28] Jasmin: My name is Jasmin. I'm a 3D environment artist living in Cologne,
Germany. Currently, I'm freelancing and also attending university. Ashley and I
wanted to start this podcast because we saw a need for a different kind of
podcast hosted by different people with guests of different backgrounds and
passions.
That was the main purpose, and premise we had for this podcast was to
make it feel diverse, but not in that preachy way, because we want to include
diversity because it's how well the industry is. It's important for us to
normalize and put topics and focus that our guests actually are passionate
about and talk that about, first and foremost.
[00:01:07] Ashley: For sure. I think going off of that, the main goal of the podcast is to
uplift people that you may not be seeing all the time and just people that you
may not be aware of, and not just people who are in one part of the world, or
in one part of the industry, or not just people who do this one specific thing,
but we want to spread a light on a bunch of different kinds of people and
focusing on just the more positive aspects of it, because I really do think
that there is a huge benefit to seeing someone who looks like you or someone
who has a similar background to you or similar backstory, just succeeding and
doing really well in their chosen field. I think that's really important.
[00:01:58] Jasmin: Yes, exactly, because representation really matters. We want this
podcast to be actually a good source of information for others and a place
where you can hear about experience from people who might look like yourself
and have the same background, as Ashley said. Seeing that you're all working
maybe towards a similar goal and hearing about how other people might have got
to that, because it can be a bit intimidating maybe, especially if you're
starting out or even are in industry to see that others got so far in the
industry in a super unattainable almost to get there.
With this podcast, we want to give everyone a place to talk about this
and a resource that anyone can relate to at any point of their career, I think.
[00:02:41] Ashley: For sure, it also seems like fun to start a podcast like this. It's a
lot of work. It's a lot of work trying to coordinate with artists and try to
get them on and making sure that we're talking about things that are equally
meaningful and feel comfortable with talking about, but it's just like a little
fun side project that we're both doing.
That's for how often we're going to be doing this podcast. It looks
like we're going to have an episode released on the first Tuesday of the month
so far. I don't want to make that like a hard line, but that's going to be our
goal with releasing just once a month for right now. If we get super, super
comfortable with it, getting in the groove of it really well, then maybe we can
squeeze another episode at the same time or whatever. Right now, we're only
going to do one episode a month.
[00:03:45] Jasmin: That leads us to our today's special guest. This is Sandra Soh. She
works at Square Enix Montreal as a 3D artist. Previously, she also worked at an
outsourcing studio, Passion Republic, and has been involved in games such as
Marvel's Spider-Man, Mortal Kombat 11, Uncharted, The Lost Legacy and The
Last Of Us Part II. Thank you for joining us today.
[00:04:06] Sandra Soh: Thank you for coming on.
[00:04:09] Ashley: Hey.
[laughter]
[00:04:13] Sandra: First, I have to say, thank you for having me. I remember when Jasmin
and I had a call about this. She told me she had an idea about it. I was like,
"Yes, yes, we need to have this podcast. I really believe in what you guys
are doing, like the basis of the podcast, and I'm super happy to be here, talk
to you guys about it.
[00:04:38] Jasmin: We're super excited to have you. I was so relieved when I talked to you
actually, and you thought this is a good idea. Even more when you were like,
"Yes, I want to come on." I was just super cheering and that we
managed to get you on the podcast. Here we are finally.
Just in general, I'd be super interested and I'm sure our listeners too
to hear about how you actually got into 3D or working in the industry, what was
your initial moment where you're like, "Yes, that's what I want to do for
maybe the rest of my life," but we don't want to be just so final, but that
you were like, "I want to do this so badly, and it's so fun."
[00:05:20] Sandra: This is the best question. I love asking other artists about it. The
thing is, I was, first and foremost, a consumer of games. That's how everybody
starts with it, but I didn't actually think I could make a career in it. I went
to art school. The focus of that art school was thinking more about films,
about short stories and animations and that kind of thing. When I came out, I
was like, "Okay, I'm going to go into films. Let's go see how it
goes." Also, I don't know that bit of info for our audience.
I was actually starting from Malaysia, so it's this- I don't want to
say small, but it's a country in Southeast Asia that was, at a time, I think it
was six, seven years ago, the games industry was small. It's not even that big
everywhere else, but it's getting bigger, but at that time, it was small. We're
talking maybe, I don't know, three or four studios, something like that.
The only reason I got into games was because when we did a portfolio
review, the boss of one of the companies came to just- he was looking over
everyone's stuff and he sent me a message after and he was like, "Hey,
what do you think about joining games?" I was like, "Can I? Can I? I
don't know." Then we had lunch and we talked about it.
I was like, "Okay, let's give it a try." I didn't have film
studios knocking on my door, so I was like, "Yes, why not. It sounds
really fun."
That's how I got my first job in 3D art, 3D games art. It was a bit of
a stroke of luck, because there were not so many studios. Even if I had wanted
to apply, I would have been there anyway, and they were hiring. I was really
happy about that. That's how I got into it.
[00:07:28] Jasmin: Awesome. That sounds really nice, especially that you had somebody that
introduced you to it and opened that door for you. That's amazing to have that,
especially at that age. Did you noticed any differences when you got into the
studio? Because since at school you learned more about the film side, and now
it was games. Was that a difficult transition for you, or did you get used to
it pretty quickly?
[00:07:52] Sandra: I think, at the time, I had this mindset that games, they had to be
really optimized, as opposed to film. As an artist, I was like, "Oh, I
want it to be the most graphically beautiful thing." Luckily, at the time,
we were starting to get into this trend. Consumers had more power in our PCs,
we had more ability to show something.
It was not film level, but I was starting to realize that the challenge
of it was getting it to still look good with less. That was fun. I loved the
interactivity people have with our work and in games, when you go into 3D and
people can stay at a certain spot longer because they want to walk around
because they think it's fun to stay there, which you don't really get in film.
That was the two differences I felt. Yes, I hope that answers your question.
[00:08:57] Jasmin: Yes, definitely. Yes. No, I think that's great. It's also interesting
to hear that on the side of what the game industry is like in Malaysia and how
did you experience since you said it was pretty small. Back then even, if you
go seven years ago, in general, it's been quite pretty small outside of the US,
as the other experience, in Germany it's so small that not many people know
about many studios here. I wonder what it's like in Malaysia. How did you
experience that time there?
[00:09:31] Sandra: As we both know, because it's so small, you start to be like,
"Okay, am I going to stay here?" Your family is there, your friends
are there, but for work, how does that work? It's not as if I think like now,
maybe both you and Ashley, you have more experience freelancing and that's the
next step that people can maybe stay where they are and they can work from
overseas, but that wasn't really that big back then. Studios were not prepared
to send work that way to individuals, I think. It was small, but the people-- I
think that the community- because it's so small, they were so energetic about
it, because everyone was in it. Not because you could make a lot of money, but
because we wanted to do it and we were passionate and we were just young and
trying to get, figure something out about that.
[00:10:32] Jasmin: I think that's actually really nice. As you said that nowadays we have
this option to maybe stay in our country and stay at home and not leave it.
Obviously, you made the decision to leave Malaysia at some point because you
relocated to Montreal last year. I was wondering what it was like for you to
relocate to a completely new country and a job at the same time.
I can imagine it's a huge change, especially in what made you decide to
take that step. Because as I can hear, you actually enjoyed working in Malaysia
too, but what made you think that, "Okay, I'm going to now pack everything
open, try a new adventure basically." [chuckles]
[00:11:16] Sandra: I had done a lot of work in Malaysia. As you said, I loved my job. I
thought the people were great. I liked my company. I don't know. Do you mean
back in open a bit in Florida, you guys how do you feel as artists, and do you
feel like you often have that thing on the back of your mind saying like you're
curious and you want to know what it's like moving outside and finding out how
to work in other studios?"
[00:11:46] Jasmin: Yes, definitely. I'll let you start, Ashley. [laughs]
[00:11:50] Ashley: Oh, man. I think, my perspective is on a little bit on the outside
because I "haven't necessarily broken in yet." For me, there's always
that question of "what if?" There's a huge part of the industry
obviously here in America, in North America.
Even trying to think beyond what is here in America for me, like, oh,
what are the possibilities outside of America? What are the possibilities in
places like Montreal and Vancouver and England and other places and things like
that? I think you always have- even though you may be really pushing forward
really hard on the thing that you want to be doing right now, I think that
there's always a little bit of "what if," I could go a little bit
further with it that happens.
[00:12:52] Jasmin: Yes, definitely. I agree with that. Always this question, I think,
should I go for this or should I go for that and what will happen in maybe 10
years or five years, even next year? Always the thing, because it's always the
question in mind, especially not graduating soon, it's even more pressing and
it's stressful in a way, but having experienced going to Montreal for that
small shop time of six months, I did exactly that. I listened to the little
voice of man and was like, "Okay, let's just try it. It's okay. If it goes
wrong, it goes wrong. You can come back home. It's not like you're leaving
forever. Nothing is forever,it's okay."
It was a nice experience. I think, even if it didn't go well, I would
have appreciated it just as much because I listened to that instinct and may
just try it out and exploded a bit. That made me more brave maybe from my
future decisions as well. It won't be as hard to take that step. Maybe it will
still be really difficult, but it's like, you know that you'll be fine. Maybe
even if you're not, you have a place to go back to at some point, if you want
to. I know I can come back home if something goes wrong locally.
[00:14:04] Sandra: Yes, I think it's a bit like you don't want to live with the regret.
That's hard. That's hard to carry. I don't know if you can feel me. I know it
sounds weird to say you were scared to find a job, but it was immense. Like,
okay. I put my portfolio together. I have to be sure I put my resume and then
send it out.
Honestly, I don't know what I expected. I tell you guys straight. I was
thinking maybe I'm giving up my career for this because, am I going to end up
working in a cafe? Not that there's anything wrong, actually. I wanted to try
that for some time just to detox. Wasn't anybody not going to hire me? I was
just going to be like that.
[00:14:53] Ashley: Yes.
[00:14:54] Jasmin: I completely get that. It's a big risk, and it's also giving up a
commitment on one hand and going into new commitment, and that's definitely
scary. It's a really reasonable thought to have. You went in a big risk in that
sense, especially giving up a job that you enjoy. That's the big thing, I
guess.
[00:15:15] Sandra: Yes, I think for artists who are super scared. Yes.
[00:15:18] Ashley: [laughs] What I was going to say was that I think that something that
anyone can relate to, in your story, up to this point, is like, when you make
such a big move like that and then on top of that have to find work, there's a
huge amount of vulnerability that goes into it, where it's like, this is my
body of work, this is the best that I have done up until this point and just
sending it out, humbly. If you would look at my portfolio, that would make me
really happy feeling. It's really vulnerable, because anyone could just do
anything. They could say, "Oh, well, look at it, and we can talk to
you."
Which is another whole can of worms, or they can just not say anything,
and then you feel hurt because you've heard nothing. It's hard, applying for
work is hard. It's like you have to know how to cope with it at the same time,
especially, in your case, where it's like, I'm moving halfway across the world.
Then I have to do this thing that's already hard.
[00:16:37] Sandra: Yes. You never know. It's like life, you don't even know what's
happening next week, tomorrow. Just try to pick what you feel you can live with
and what you feel like even if you come back, like Jasmin said, you come back,
it's not a failure. You tried your best, you did something, and you can try
again. No one says it's one time. Yes, this is what I try to tell myself at a
time.
[laughter]
[00:17:15] Jasmin: That's completely reasonable, I think, because everything in life isn't
like an instant. You can't get everything right on the first try. It takes
several tries, it takes some people 100 tries. At some point, you'll get there.
It's a long path, and everyone's path looks completely different. I think it's
really good to hear that what your experience was like and many might relate to
that too. I completely understand what you're saying. It's reassuring, even for
me to hear that.
[00:17:47] Sandra: Hopefully, we'll have more moments like this where people can come on
and talk about their doubt. I love that, because I think so often because of
social media pressure or whatever. It's not necessarily a bad thing. It's a
good thing to want to put your best self forward. However, on the flip side,
there's two sides to every coin. Your favorite artists have doubt and your
favorite artists have failures. It's [inaudible 00:18:18] to hear
someone who's working at your level to be like, "Yes, I was scared the
whole time." That's good. You love that.
[laughter]
[00:18:28] Sandra: Oh, boy, Jasmin could tell you we've had conversations where I've seen
that a lot.
[laughter]
[00:18:36] Jasmin: It’s basically to say to each other that,
"I'm scared," we'd be like, yes, "I'm scared too," and it's
just like going back and forth with bad things, but it's nice because
afterwards, you feel like you're not alone with this. You might have got
stalled those issues, but it still feels good to be like, "Okay, I'm not
by myself with this. I'm not just sitting in the room and having these thoughts
and not having a way out of it. You're together in that room and thinking about
it.
[laughter]
[00:19:01] Sandra: Together being like sipping your coffee and getting anxious together.
[00:19:05] Jasmin: Exactly.
[laughter]
[00:19:10] Sandra: No, I had a question for Ashley because you mentioned earlier--
[00:19:13] Ashley: Uh-oh, question for me.
[laughter]
[00:19:14] Sandra: No, no, because you mentioned earlier, and I really felt like that was
a really good point to bring up about when you make- there's a cost when you
make an application somewhere and you send something to somebody and you're
vulnerable. How do you deal with that? What's your go-to feeling for that?
[00:19:34] Ashley: Oh man. I am currently in this phase where I'm doing a portfolio push.
So I can't answer a question, but I also have it applied in a second. What I
would try to do and what I will likely try to do again is a couple things. One,
surround myself with supportive people, for sure. That's something that I've
been trying to do for the past couple of years, trying to get people from
different slices of life, finding people who are at my level, who are
struggling with the same things, trying to find people who are, for lack of a
better word, better at things than I am, are more experienced in things than I
am and trying to get some knowledge from them, enter into them and have them as
a point of resource, then also finding people that- or sometimes, honestly,
just being found by other people who are looking to me to help them with things
and cultivating that community.
Because I know that without community I could not have come as far as I
have, since I graduated at all. Sometimes when you are working on your art and
you're working on your portfolio, or just on yourself in any kind of aspect, it
can be so easy, especially right now. It can be so easy to feel by yourself,
because you're at the computer slogging away in a dark room four hour sessions.
Your mother hasn't seen you in 12 hours.
[laughter]
[00:21:18] Ashley: and she forgets what you look like and things like that. That can really take a toll on
you as a person. Having people to reach out to and be like, "Hey, I'm
really frustrated because I sent out a bajillion or whatever number,
applications that I haven't heard anything back from any of them, having
someone to talk to and be like, "Keep going, don't give up on things, this
is how it works right now. That's the not nice part about it, but it doesn't
mean that there isn't a place for you." Talking to people like that helps.
Then honestly, sometimes I just turn off my brain and just [unintelligible
00:21:59].
Usually, because sometimes, especially if it's an application where
it's like, okay, you need to know my name, cool. Name goes in here you need to
know-- I have a link to my portfolio, copy-paste. You need a cover letter, make
some changes to the cover letter that I have written up. Make it a little
tailored to where it needs to go, copy and
paste it in and send it. Then try to get through 2 today or 5 today or
10 today, or whatever.
Sometimes you really just have to remove emotions from it sometimes and
then heal yourself after [inaudible 00:22:39]. That's what I found has
worked, because if you stay in there emotionally, it can be really dark and
hard, for sure.
[00:22:50] Sandra: Yes, you can feel like you being-- This is something I felt, but I
think is a bit common maybe. I felt personally rejected even though, of course,
I know they don't know me.
[laughter]
[00:23:08] Sandra:
No, yes. I really hear you,
especially writing cover letters. It's pretty tough.
[00:23:16] Ashley: Everyone's favorite part really. Everyone I've spoken with, they love
writing cover letters.
[laughter]
[00:23:22] Jasmin: It's the weirdest thing ever. It's like some weird like advertising
person, like being at people's house and you're just like, "Buy this
coffin. It's so great."
[laughter]
It sounds so fake to me.
[00:23:43] Ashley: I know not a single soul who loves cover letters.
[00:23:46] Jasmin: Let's abolish them.
[laughter]
[00:23:53] Sandra: For real, we need to talk to some HR peeps and ask them on the other
side, do they like reading cover letters, like what's that? She should ask
them.
[00:24:00] Ashley: I've never experienced some people who do like it because baby, it
could help them pick out the people who are actually trying versus who are just
copy-pasting the same thing to everyone and using the same way. I don't know.
I'm sure someone has better insight on that than me. My kid would love if they
were gone. If you're listening, if you're listening games industry…
[00:24:31] Jasmin: Sending this into the universe.
[laughter]
[00:24:35] Ashley: The artists have spoken. More cover letters. Yes. Moving on from that,
I had a question for you. Do you have any specific work aspirations at this
point? Has it changed since your first job?
[00:25:00] Sandra: This one's a pretty tough question for me to answer because one time, I
feel like they haven't changed. I still really love art, I still really love
games. I don't feel like that's going to change for a long time. On the second
part, I feel like I've been exposed to a lot more about games as a whole and my
role in them and making them. For me, that perspective change has brought more
questions for me. [chuckles] It's not like I don't want to be a 3D artist or do
something else. Now, I said since I moved, and the team I'm currently in, I'm
being exposed to a lot of different parts that I wasn't before.
When I talk about different parts, I mean how closely we work with game
designers or level designers, the animation and audio. Even also, partly
management of the games. From all these things, I start to feel like the main
thing is, I want to be useful. I always want to be useful. What I don't want is
to be in a team and not be useful to that team. First, I hope that what I'm
useful at is what I also like doing, which is 3D art, but I'm open to be like,
"okay, let's modify a bit if you feel like," and I can learn. The
whole process is, we're learning so much more. I'm not going to say I'm going
to jump into animation just because they need someone.
It's not to say that it's so easy to switch, but it's more like- how do
you call this? opening up my mind to being like, "okay, maybe 3D art can
be a solution in different ways." Having that conversation with our
designers maybe being-- It's two ways. You can give the brief and we can have a
discussion. Maybe we can say, "Oh, but we can do this or that."
Because I start to realize actually, maybe- not maybe, a lot of different
people from a lot of different parts, even among 3D artists, we won't always
have the same solution. That's what I love about 3D art.
I can come in, Jasmin can be like, "No, I think this could be the
solution for-- If it's stylized, we could save on the cost of something
render-wise," or I could be like, "Oh, no, but we could also do this
and that." I'm not really sure if this is answering the question about
specific work aspirations, but it's more just finding out. There's so much
more. I can say, yes, it's not that-- I'm still trying to figure out what the
next step is, but just going from this is what I'm trying to do.
[00:27:50] Ashley: For sure. I think part of the reason why I asked that question is, I'm
trying to think of what my specific career aspirations are. I think, as time
has gone on, a lot of not necessarily expectations but a lot of ideas that I
had about what I wanted before have definitely changed. Sometimes people start
working, and they're like, "Oh, man, I might be a mid-level environment
artist right now, or a mid-level, whatever right now, but it's actually my goal
to be an art director," stuff like that. Trying to think about what that
is, because I'm with you and your perspective on it. It's just, I think, I
enjoy the work.
I just want to be a part of a team that does cool stuff and being
useful. I'm not sure if I'm with the "climbing up the ladder" thing
all the time, grind. I don't know if I want that.
[00:28:54] Sandra: The ladder would be short, though for artists.
[laughter]
I'm serious. Just like some people think, "Okay, intern and then
junior, and senior, and then what comes
after senior, up to senior lead, and then what? What if you don't want
to be an art director? That's a short ladder.
[00:29:14] Ashley: It's like how do you reconcile with what you think you should want. I
think there's a pressure to constantly want more and constantly want to push,
hire, hire. Yes, but sometimes you're just like, "I just want to help
people make cool stuff.", and
solve cool problems. That's fine. I'm glad you brought that up, because
it's very a down-to-earth perspective. It doesn't feel like--
[laughs] Not lofty and hopefully, that doesn't sound bad, but it [inaudible
00:29:50] human to just be like, "I just want to make cool stuff with
cool people." That's cool.
[00:29:56] Sandra: How do you feel about it, Jasmin?
[00:29:59] Jasmin: It's interesting, because when I talked to several people who have been
in the industry for a while, that scared me a bit, to be honest, they were
saying the same. It's like the ladder is pretty short. Then when you reach
senior and you want to go higher, you have to go out direct. Then you're stuck
in meetings most of the time.
Then that really puts off people because they don't get to do art
anymore. That's what I'm most scared about because I can't ever imagine myself
sitting and having meetings all day and not doing art anymore. I enjoy working
with people together, giving them feedback, getting feedback, and not just
telling people what to do in that sense, I guess.
Maybe it's because I'm also still pretty new and would like some
guidance. That's the one thing I think I would like to instill in life because
it's so fun to be creative and be productive. That's the one thing that
connects us as artists because we like to make something, that's from our
hands, just things from our mind and ideas and having an impact on a project.
That visual way is something I've really liked.
I'm a bit unsure even what my aspirations would be. Even now, instead,
I actually said, you sit and think about it and want to figure it out. It's
important to have them down, I think, sometimes, especially when you at the
start of your career because you want to get a job or be on a project that
fulfills maybe what you would like to do at some point.
For me, it's really difficult sometimes to pin that down because I do
want to have an impact, but also want to be productive and do things and learn
stuff. It's difficult, I guess. It's like you said, and it was interesting to
hear that you being so far in your career have that same thought process when
you're awake.
[00:31:43] Sandra: Maybe, it never goes away. I really--
[00:31:46] Jasmin: That could be it
[00:31:48] Sandra: Yes, actually I realized something about the first question that Ash
asked about specific work aspirations, and maybe I have another point about
that because I realized maybe other artists, I haven't spoken to enough artists
about this. My portfolio is very- the style is realistic, but it's varied in
what I have.
Sometimes I find it hard to market myself because there's lots of
character, there's a bit of props, a bit of environment. Maybe I didn't put up
the environments, but to the industry, it's mixed. That's a bit difficult
because I wouldn't market myself as a generalist because, to me, a generalist--
That changes according to the studio. A generalist would be someone who does
also the animation, maybe the effects and rigging, so a real generalist. That's
what I think, but more and more we're getting specific-- Maybe I'm considered a
generalist now, but then you have to pick between like stylized and realistic.
It starts to become really specific, and that's something that I'm
still struggling with at the moment. That's something I just felt was like if
anyone else is feeling that I'm in the same boat.
[00:33:10] Ashley: It's something that goes through my mind a lot. I'm not sure if it's
just work-culture pressure or just people. I think a lot of people want to make
sure that you're not settling too, but sometimes making a decision to stay in
the lane that you're in isn't necessarily settling. Sometimes that's just what
you want. That shouldn't be seen as a lesser decision. It's still a viable way
to go about your career, for sure. Yes, we're going take a short break, and
we'll be right back.
We're back. Right before the break, we were talking about if Sandra had
any specific job aspirations or anything like that. Now, I am really interested
in your relationship with imposter syndrome, especially working at such a high
level and contributing to big projects as you do, like how do you cope with
imposter syndrome, do you even get it, which feels like it's a silly question,
but sound not everyone does? I would really be interested to know anything
about that. Any perspectives there?
[00:35:06] Sandra: Well, first, if there are artists out there without imposter syndrome,
let's have tea because I want to get some of that-- the vibes because I know Jasmin
knows, because we talk a lot about that. She probably knows that I'm a
nefarious imposter syndrome character. It's really bad for me because I've
worked on projects and felt like I was happy with the results of what I did,
but still at the same time, I always feel like, "Oh, maybe it was a fluke.
At the time, I could do that. Can I do that now?" I guess, maybe at the
base, it's worrying too much about what people digest or get from my art, and
what they think of me without really knowing me.
I'm not really worried about my friends thinking that I can't do what I
do because we talk about our art a lot, and I think we're genuine and we're
valid and we talk about our struggles enough to be like, "Yes, nobody's
worried too much about that." Especially, I think, when it comes to
interviews, when it comes to jobs, and having to sell-- I don't know if we can
say selling ourselves as artists.
I know a lot of people that might sell themselves short, myself
included, because they're being asked like, "Oh, can you do this, this,
this, this?" Even for something like a job application that says something
like responsible team player, or something like that, and then you're just
like, "I am a responsible team player. Or am I?"
[laughter]
[00:37:00] Sandra: Like, "Maybe I should send a survey to everybody and have them
tell me like from a range of 1 to 10." It's not so bad but definitely,
because games are not-- Unless you're like Lucas Pope, and you make one game by
yourself. Like [unintelligible 00:37:18] or something. It's always a
team effort. It's always like a mix of different people coming together. It's
rare to be like, "Oh, I was in charge of this thing, and I'm the sole
owner of it." It can be like, "Oh, if you leave me alone, what is it
supposed to look like?"
Even without feedback from people, even if you're working on your own
pieces, and if you don't get any feedback from people, yes, maybe that's what
it looks like. Sometimes you can step back from something and be like,
"This was not my best work." Yes, I'm not sure. I feel like I'm going
off on a tangent about this. It's two different things. It's like imposter
syndrome for work and imposter syndrome about personal work, right? How do you
feel about that, Ash?
[00:38:09] Ashley: Man, I think there's a lot of landmines there, with imposter syndrome.
There's no other real way to talk about it because I've seen artists that I
look up to talk about how they sometimes feel that they're not worthy of the
success that they've had so far, or how they're not worthy of people looking to
them as a resource of information or whatever, and it's hard. I think imposter
syndrome plagues people who are trying to improve. If a person doesn't care
about improving anything, like if you were trying to learn the guitar, but you
don't really care. Right?
Like if you're trying to learn the guitar but you don't really care,
you're not really going to have a thought about like, "What if I'm not as
good as I think I am? Or as other people think I am?" I'm not really sure
about how you-- I don't think you get rid of it. I think you just have to reach
out to people. Sometimes you have to ride that wave too, I think. Just knowing
that you're going to feel like this for a second. It might be like a week and a
half or whatever, but then knowing that that wave passes. I don't know if-- I
see Jasmin nodding her head like she understands this. I don't know if you have
any-- If you also have any little anecdotes about imposter syndrome for
yourself.
[00:40:08] Jasmin: I really relate to both of you because I have this every time I finish
a project, even when I finish like a small part of a project, and I look at it
and I'm like, "Yes, I don't know if I really did this properly, or this
right." Then people tell me, "Oh, no, you did a good job." Then
I'm like, "Yes, but do you really mean this or you're just saying this
because you're my friend, or you just want to be nice about it, or [crosstalk]
believe you?" [laughs]
It's like, similar to when you were a kid, and then your mom gives you
a compliment about anything you do, but you're like, "You're my mom. I
know you mean well, but like, is it really that good?" [unintelligible
00:40:44] just like with friends now too. It's like I always doubt myself,
and if people are just being nice to me because they like me and don't want to
hurt my feelings maybe, and it's a constant circle of that. I think like Ashley
also said, it's important to maybe have a bit of that because it really drives
you to maybe push a bit further.
I think to a certain extent, it's healthy to have this self-reflection
and be like, "Okay, I have room to improve. I have things to learn. I'm
not there yet completely." That really gets you maybe to the next
milestone you have for yourself, but sometimes it can be super unhealthy to
balance that. I think there's no perfect way to be like, "Oh, yes, I have
a healthy amount of imposter syndrome, I can deal with this now. You just get
blessed with more or less of that. It's a difficult thing to deal with, but
what helps me sometimes is just to remind myself that not everything I do needs
maybe, this affirmation that I've done it completely right, I've done it wrong.
I just did it because I enjoyed it, I like what I'm doing, and just
think about the bigger picture that I'm doing art because I enjoy doing. It's
for myself a bit too, and not that I have to prove something. I think that
sometimes may be the case with imposter syndrome. That you want to prove to
others that, "I'm capable of doing this, and I'm believing in what I'm doing."
Yes, it's hard to grasp in a way.
[00:42:14] Ashley: Sorry. I think you brought up some really good things there. Like
three, if I can remember the third thing. I heard at least three really good
things in there that you mentioned. I think finding a way to push imposter
syndrome from this really negative, harmful thing to yourself, and more into
self-reflection, that's a bit more neutral, is really, really important. It's
really good that you brought that up because self-reflection, in a neutral
sense, does not hurt you.
It's just taking inventory of things that went well, things that didn't
go well, and it's not being on the other side with how imposter syndrome can
be. Where it's like, "I don't deserve this." That's very self
destructive. I think that's a good point, and then your other point about
worrying about if every one is just telling you this because you're friends or
whatever, or they don't want to crush you, or whatever.
I actually had that feeling recently, and I have a friend who, whenever
I would bring this up to them, they'd be like, "Well, it's hard for so and
so many people to all tell you the same lie. Like everyone's lying? Like every
single person that you've shown your project to has lied the exact same way,
and has used the exact same language to describe this thing you're working on?
That seems a little bit far fetched, don't you think?" Then it's like,
"Oh, well, I guess you're right." If someone's going-- If you
cultivated that community that you have trust with to give you that feedback,
then you just have to trust it.
Just trust that when I show things to this person, they're going to
tell me, "Hey, maybe you should check out your values on this material or
whatever." Then when it's good and looks nice, that they'll tell you.
That's the second really good point that you brought up. The third really good
point that you brought up, which I remember when I think of this, is that
sometimes it really-- You don't have to be always so critical about every
single thing, which is, I don't know, that might be not a popular opinion or whatever,
but I think sometimes it's more about just doing, and just progress.
Sometimes just doing the thing is the progress, rather than not doing
the thing, that's not progress. Because if you don't even try, then there's no
potential for progress there. I think those are great things to bring up, Jasmin.
[00:45:19] Jasmin: Thank you. Definitely, that also relates to what Sandra mentioned
earlier with taking the risk to go somewhere else and think about, "What
if it applies to this case too?" Because if you don't try, then you don't
know what might come out of it in the end.
[00:45:35] Sandra: I feel like, yes, I'm not sure if it applies to that, but also, from
listening to both of you, I feel like imposter syndrome is also based on two
other points, which is that the imposter-- Well, the healthy way would be the
imposter being you're just comparing it to your best self. Hopefully, we've all
improved and felt that way. I think also a lot of it is dealing with the
imposter being the idealized what is the ideal senior 3D artist or lead? What
kind of values would this person have?
It's a Frankenstein that I build from listening to podcast about other
artists that I look up to, and I'm like, "Oh, yes, they can draw as well
as this, or sculpt as well as that. They have the texture artist of this,
skills of this artist." In the end, it becomes this checklist, like,
"I'm not going to be a lead or a senior if I'm not exactly like this
amazing mythological, ideal artist." [chuckles] Which is very discouraging,
and it's not healthy at all. Yes. Oh, boy. [laughs] [crosstalk].
[00:46:50] Ashley: Yes, I know. [laughs] I realized that you questioned in there was a
heavy one because I want to know, obviously, which is why I asked the question.
[00:47:04] Jasmin: No, it was a great question.
[00:47:06] Ashley: Yes, I know. Yes, for sure. Just anything you can do to not put
yourself down, I think is what I'm hearing. Sometimes it's just about pushing
through that, and having support, always support. I'm sure none of us could get
as far as we've gotten without it. Having people, or a friend or someone to
talk to you about whatever really, really helps, for sure.
[00:47:38] Jasmin: Exactly.
[00:47:40] Sandra: If you're not the one doing the job, someone else is going to do it. So
you might as well apply.
[00:47:46] Ashley: Exactly.
[00:47:47] Sandra: Why not? You're the one, the first filter saying like, "I'm not
going to be able to do this because I'm not perfect, but like, somebody's going
to get it."
[laughter]
[00:48:00] Jasmin: [unintelligible 00:48:00] that's true. You should be more confident about
things. I think that's the big thing as well. Just do it. Not overthinking it
too much.
[00:48:10] Sandra: I'll get a tattoo of this, guys. [unintelligible 00:48:12] I'm
going to get it somewhere.
[laughter]
[00:48:19] Jasmin: As a little closing question, I personally was super interested to hear
about your experience compared to working in an outsourcing studio and working
in-house in a studio, because I have no idea really, what the experience was
like for you, how you felt about it. Is there anything you enjoy more or less
about either one? Yes, I just would be super happy if you could talk about that
a bit with us.
[00:48:47] Sandra: Yes, for sure. It's really interesting for me, I think, because even
though they both deal in games, and we handle the same things in both, for me,
3D art, but it's such a different experience that it's hard to know where to
start. In outsourcing, you're really focused a lot on the visual aspects of it.
You're almost going really-- You put a microscope on what you're doing, but you
don't know how well it ties into everything. You also get to touch so many
different projects, you get to touch so many different things in a shorter time
span.
I could do maybe two or three different projects within a year. I
think, at most, it would be about a year for a project because that's how the
cycles could be. For an in-house core team, you have a lot of different
considerations. Sometimes when you're done, it doesn't mean-- You're done with
some specific task, it's not really something that you won't come back to and
revise. It's not that often that you would send something back to outsourcing
for them to revise something that they've done that has been signed off
already. So, that's one thing.
It's often overlooked by maybe a lot of different people when they feel
like-- Like for artists, when you want to questioning yourself, "Do I want
to work in outsourcing, or do I want to work in core teams?" Understand that
it's two very different skills when you go into it because I can say, if you're
the kind of artist that your main goal is maybe you want to spend a lot of time
doing art from different projects, and that's where you want to grow, go into--
I'm not going to say like, "Go into outsourcing and you don't do it
in-house." I'm just saying that you have a higher chance of experiencing
that in outsourcing.
It's very strange for me to say that, but yes. In-house, you're going
to face different challenges. You're going to maybe also need to do a lot of
self-management on different aspects of this because I can only say from the
two different experiences I had. In a sense, they were both smallish similar
sized studios. It wasn't like my current experiences in like a 500 person
studio or something, so I always feel like we're in the kind of intimate space
and you talk to the similar number of people. Even so, it was very different.
So it was like a really good science experiment. The variables were kind of the
same, but you still get two different experiences out of that.
Also, maybe it wasn't as clear in the beginning, but there was also a
switch from console to mobile as well. It was a bit deliberate, in a sense,
because I felt like it was a good experience to learn a quick turnover in terms
of the production itself, like to know everything and be able to touch on
everything. It's a bit easier when it's mobile rather than if you go directly
to a bigger AAA studio for a console, because you might not be able to get the
same experience touching on all the different aspects of it, and getting a
better understanding. Definitely, it's really hard to consolidate my opinions
on both, but I think I enjoy them in different ways.
[00:52:33] Jasmin: Yes, I think that's very legit to say because they're both different
things. It's not about what's better or what's worse really, it's just
different experiences, and different work environments, I guess. You can gather
the experience from there and apply it to another place, and vice versa. I
think that's great that you had both views, in that sense, and then moving on
to the future, you know what to expect from both sides, basically.
[00:53:02] Sandra: Yes. I think for sure. If you ever want to open your own studio, maybe
with a couple of friends, if that's ideal, I would highly suggest being in both
environments is the best thing. I know a lot of people, their main goal is to
go to a bigger studio, but you're going to have a really different experience
there, I think, and you won't be able to touch on so many things. If your goal
is to make your own game, then we kind of need to know what's going on in those
other sectors too.
[00:53:42] Ashley: There's thoughts turning around in my head about what you just said
just now. I feel like maybe because you don't really see a lot of-- How do you
say? Maybe because you don't see-- The artists that you see put on pedestals
aren't always outsourcing artists. I think the people that people see as their
heroes or whatever, it's like, "Oh, they championed this thing at this
in-house- in this in-house environment." I think there's kind of like a
misunderstanding as well in terms of what a person should want.
I'm really glad that you mentioned the differences there because, like
you said, if you want to work on a bunch of different projects, and help ship a
bunch of different things, and grow yourself in different ways, maybe on
different projects, then maybe outsourcing is your jam. If you just want to be
like a piece of something, and work in a different way, then maybe in-house is
better for you, but it's not necessarily like one is better than the other. I
think because we hear big name studios all the time, that it can be easy to
think that, "Oh, there's only this." When actually, a lot of people help
make a game. Come to [crosstalk]-
[00:55:21] Sandra: Like what makes you happy?
[00:55:23] Ashley: Yes.
[00:55:25] Sandra: Now there's a trend of senior artists leaving studios to make a small
boutique outsourcing amongst friends. I was starting to feel, "Oh, that
sounds cool." First, you work with people you like to work with, you're
touching different projects, maybe once in a while, depending. I know there's
this view on outsourcing teams. They can be maybe far away and big studios kind
of feeling, but it's not. I think our definition of it could change. I also
think just any studio that's not where the main studio is. Right?
[00:56:11] Jasmin: Yes.
[00:56:13] Sandra: Yes, for sure.
[00:56:14] Jasmin: That's interesting because right now, basically everyone working from
home, it's almost like everyone's a little outsourcing studio, because you're
not working in-house anymore.
[laughter]
[00:56:24] Ashley: Yes.
[00:56:25] Sandra: It's true.
[00:56:27] Jasmin: For me, that's [unintelligible 00:56:28]. Awesome.
[00:56:30] Sandra: No, no, I was going to say it's a bit like everyone's freelancing, but
in my mind, maybe it's cool when you're freelancing with your friends.
Something like that, I guess.
[00:56:40] Jasmin: No, that's true. Yes, it's like basically what you do as friends.
Sharing work in progress and getting feedback, you would just do that on a
professional level, which would work really well, if you do it with people you
trust and value their input. I think that can bring out a really great
outsourcing studio. Actually, that'd be a nice idea.
[00:57:01] Ashley: Yes, I know lots of, like you guys were saying, lots of people have-- I
see this tweet at least once a month, where people are like, "Can we go to
the middle of nowhere and just have a commune, and there's sheets somewhere,
and then we also make art?"
[laughter]
[00:57:20] Ashley: I feel like the more that people talk about this idea, I feel like the
more that it's going to actually happen. Especially since I think the amount of
flexibility that the industry is having to adjust to, because it has to right
now, is showing people that you actually don't have to do things the same way
forever. Maybe it's giving the right people the encourage to just try to make
those things happen. Where it's like, "Yes, I have a studio out in the
middle of nowhere, in a Canadian countryside, because that's what I want.
That's where it's going to be." That's great. I love that diversity of
approach that people are even wanting to begin with.
I think trying to wrap things up, this was so much. In a good way, in a
good way. [laughs] Things that stuck out to me from our conversation, stuff
like you saying like, "Don't tell yourself no first." That's
something that I've heard, but it's good to hear it again because sometimes,
that imposter syndrome gets in and infects you, and makes you not want to try
things because you're afraid. There's no harm in trying for things. Sometimes
not trying is the failure because you didn't even give yourself a chance.
That's a really good point that you brought up. Then also, making your career
aspirations.
They can come in any form, and just trying to decide to do something
that's going to make you happy, rather than feeling the pressure to be in high
positions of leadership all the time, or trying to do this certain thing that
you think other people think you should do. Just doing what fits you better, [inaudible
00:59:36] me. Thank you so much, Sandra, for coming on. This is such a great
conversation to have on episode two, of the All Inclusive podcast. It's still
crazy that we're-- The second episode is happening right now. Thank you so much
for coming on. I know that you're busy, and you like to have your life and your
relaxation and your [inaudible 01:00:09] 7:15 AM.
[01:00:13] Sandra: No, thank you, guys.
[01:00:15] Jasmin: It was amazing to have you on. We're so happy that you made it and took
the time to talk with us. I'm sure everyone else will be super excited to
listen to you and what you had to say to us. It was great having this
conversation.
[01:00:30] Ashley: For sure. We're going to include, in whatever description box this
podcast is going to be on, a link to your art station profile, and also a link
to your Twitter, so that people can be well aware of your presence.
[01:00:48] Jasmin: If anyone listening right now wants to suggest someone to join us on
the podcast, and someone who's a great positive force in their community, along
with being a great at what they do, please send us an email at
allinclusivepdcst@gmail.com. That's all inclusive, no spaces, pdcst@gmail.com.
They can be a 2D artist, a 3D artist, community manager, someone who works in
QA, we're really open to having just about anyone to come on. We're super excited
to hear your suggestions.
[01:01:19] Ashley: For sure. Send in those suggestions 100%, and thank you all for joining
us for the second episode of All Inclusive, we hope that you had as much fun
listening to us as we do talking off. You can find us on a couple of different
social media channels. You can find these links in the description down below,
or the main page of whatever you're listening to us on. You can find us on
Twitter, YouTube, SoundCloud, and Spotify, as well as a couple other platforms
that we're working on getting the podcasts on. Thank you so much, again, and we
hope that you'll join us again for another episode of All Inclusive.
[music]
[01:02:10] [END OF AUDIO]
Comments
Post a Comment